Soldiers, but is primarily a strategy game offers action amounts, at moments, what place the boundary between one genre to another. As a strategy title follows the guidelines of secrecy that marked Commandos, that is, puts us in front of a small group of soldiers acting under stealth. But if we should keep commands in the shadows at all times, leaving no trace of our passage, Soldiers things change, and how.
In this we are like the horse of Attila. Wherever we go there will be traces, deep and smoky, our visit. And it is that the moments of action that arises, it does so without palliatives. The stealth kills are possible if we come from behind to hit an enemy, but that enemy must be just, since those around them would notice immediately, and that happens rarely.
The use of objects is quite varied. We meet the mandatory use of weapons (pistols, machine guns, rifles, bazookas, grenades of various types, etc.), but there are also other travelers that will help us, such as mine detectors, matches to ignite, toolboxes to repair tanks, etc.
Precisely armored vehicles Soldiers will participate in the capital. They are a whole grain gameplay, because not only have to be aware of their integrity, but also maintenance and must repair and supply them with fuel, which, in turn, forces us to look for what, and that means subtracting in the most appropriate way to find the enemy's resources.
The exemplary blend of action and strategy.
Freedom of action and endless strategic possibilities as well as the hugely varied repertoire of weapons, vehicles and gadgets that we can use
Abuses the dynamic trial and error, compounded by high load times problem.