To control the decisions of the protagonist and his conversations with the characters of the game, Bioware has seized the wheel of Mass Effect. Not a bad system, choose the tone that you want to answer instead of all the answers to choose from, but has two main weaknesses: the first is that the icons indicating the type of response that will be offered are somewhat unnecessary Really irritating the average player needs much help to understand the tone being used? It is somewhat simplistic that all dialogue options are resolved in the context of three types of attitudes.
Lack of 'peaceful', or more specifically, a severe lack of missions that can be resolved through words, using elements such as charisma options, bullying and that sort of skills: in the approach to missions, only one particular fault is detected social that are usually present in any RPG worth its salt. Here there are no social attributes of any kind, not even something like the Paragon system / Rebel Mass Effect 2 so that the social skills of the protagonist. Dragon Age II is a game obsessed with fighting and which seeks the player is not long without fighting groups of enemies, either in missions or encounter enemies along the way; not that it is necessarily bad that approach, but again witnessing a decision purely rolero impoverishes the content of the series.
From the first moment of the game you can see how everything is faster and there are more enemies on screen, giving a sense of speed and controlled chaos. The enemies also fall faster, often amid explosions of blood and pieces of dismembered body, which together with the constant frequency of fighting, resulting in a highly entertaining pace for anyone, regardless of their experience in the genre. The normal mode only offers a challenge to an experienced player, it's nothing fussy group configuration does not require taking control of characters and some you have obtained a good supply of potions and useful skills are assigned to develop characters, is little more than a pleasant walk. Therefore, for any veteran, you should go directly to the hard way at least it offers some interesting situations.
There is a lot of side quests, varied and interesting.
Successful characters are interesting and dynamic interaction between them.
Repeating scenarios such as houses and especially caves, with the same layout.